@StaceyHaffner: Thanks for your help!! I just tried that, but the "Xbox Live" section is not loading for the new game. I tried both, first without a submission, and then with a submission (default category is "App" so I thought about filling the category so it would be considered as a "game"), but it is still not loading.
Funny stuff is that the Xbox Live section loads for the original game. Alas, the test button still fails, though.
I'll try to delete and re-create the game and see if that helps.
I have a problem and I was wondering if someone may have a solution, or could point me towards the right direction: When I click on "Test" as described in this video at 14:00 minutes past the start, I always get a "failed" error message. No more information is provided. I started a thread in the MSDN forum for Xbox Live Services, but it looks like it is taking a little bit more time to solve it. Since the deadline is approaching fast, I was wondering if there could be something I could do to fix it on time to test my entry before submitting it to the contest.
@KatieStonePerez: Hi Ms Stone Perez, I applied anyway, I just didn't put any tax information. I hope the id@xbox will understand. We have to take a lot of precautions nowadays when it comes to on-line transactions. I did put a note in the form about it, though.
It used to be encrypted, early this year (and when the program started). It's just that my situation has changed now that I have multiple UWP games published at the Windows Store, and I'm hopping that I could get an answer other than the "yes but not now" response I got late last year.
I tried to apply to the id@xbox program as described by this video, but it seems that the form is not encrypted (https), thus I'm not inclined to leave any tax information. Is there another way to apply?