I hope someone here can help me with this problem:
If you have a compute intensive compute shader it will likely happen that the "WDDM Time Detection and Recovery" mechanism resets the graphics driver because the GPU is busy for over 2 seconds. This is not so funny if you want to compute something.
Is there a way do execute compute shaders which take more than 2 secs for computation and prevent this WDDM TDR mechanism? Noone at the AMD Dev Forums answered, so I try it here.