OlManMarc OlManMarc

Niner since 2011

Into C9 for the 'Renaissance'. Learned C in '87. Bought my first C++ book (Stroustrup) in '96. Learned the 2000 Special Edition (Stroustrup) practically by heart. Loved COM. Then switched to Java followed by C# and ASP.Net. These days, I'm doing a lot of 3D graphics and W3 stuff - need ever more performance and access to low level facilities.


  • GoingNative 0: Help us fly this plane, Some modern C++, Meet Ale Contenti

    Hi Charles, What a fine initiative, this show!

    One subject you might take up is how to (best) develop code addressing DirectX, or Windows, the C++ way.

    The pain is that as soon as one starts writing code that uses DirectX (or Windows) one is confronted with very many (how many?) typedefs and macros (e.g. #define). Also, the documentation shows C programming, not C++ or OO. What I would appreciate enormously is you guys leading the way in C++ programming DirectX (or Windows, but without MFC or ATL). Just C++, STL and the like, and a minimum of typedefs and macros. To quote Stroustrup: "Almost every macro demonstrates a flaw in the programming language, in the program, or in the programmer".