There's also the Kinect Airdrums which is similar to my idea but doesn't use objects in the rooms for samples or for the location of the drums/cymbals/etc....
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In a bunch of the threads on Channel9 recently, there have been links to information about the Windows 8 milestones that have leaked, which show WPF/Silverlight support in what may be a different form ("XAML for the desktop"), as part of directui.dll. Although the full picture isn't clear yet, those bits of information say that WPF in some form is alive.
@blowdart: There's nothing wrong with those kinds of questions, but it illustrates that there are so many *types* of developers that relying on a set of questions like this doesn't make sense, unless it really applies to the job. There's a good reason to ask some people, for some types of positions, questions that relate to their encyclopedic memory of data structures and algorithms. If someone is asking me to demonstrate a Knuth-like knowledge, I'm afraid I'd fail miserably. It's not necessary for *most* developer jobs to be able to answer those kinds of questions on the spot. Creativity, curiousity, the desire to research and keep on working until you solve a problem - those are things I think are very relevant. So I'd ask some questions like that just to see the thought processes going on when they try to work it out, not so much for the perfect implementation, but to see if they are logical, analytical, and unafraid of "deep" questions.
Screw it. I'll post my ideas anyway. There's no way I can do them all.
Code name RoomDrum: Turn your room into a drum set with effects processing. Map things in your room by drawing a polygon overlaying a display of your room, to sounds that can be played by percussive motion. Sample sounds from, say, the couch cushion, amplifying them and adding effects to the sound, thus building up your own unique set of samples from your environment. Then drum away on whatever you want ... glasses, table tops, remote controls ... whatever ... add loops and effects as you go. Difficulty: Can the Kinect track drum sticks? What about speed of the sticks? If not, we can just use hands. Additional features: Map scales to areas ... either the entire range of notes broken down into intervals of adjustable size and shape (i.e. in a polygon overlaying whatever region of the room, divide the polygon into intervals), or choose specific scales (i.e. pentatonic, enigmatic, whatever) and keys.
This one I'd really like to make.
Yes, W3bbo, I know there are lots of Kinect music sample/POCs/demos. However, the one in my head is awesome!
BTW, I think most of your ideas are good, depending on how they are implemented, and W3bbo is a wet blanket. I was going to post some ideas, but don't want W3bbo's point-by-point break down of why my ideas are stupid, unoriginal, and doomed to fail.