Insignificant referes to the lowest 2 bits of every pixel.
If you extract them into a new image:
Bitmap image = new Bitmap(@"c:\Users\Markus\Downloads\PDC09 Hard Hat Challenge 2.png");
for (int y = 0; y < image.Height; y++)
for (int x = 0; x < image.Width; x++)
pixel = image.GetPixel(x, y);
image.SetPixel(x, y, Color.FromArgb((pixel.R & 3) * 0x3f, (pixel.G & 3) * 0x3f, (pixel.B & 3) * 0x3f));
Then you get this:
Unfortunately I have no clue what book that is....
I doubt it. If you play the game outside the editor, performance is fine. It's probably the diagnostics stuff and the editor UI slowing things down.
I have an older athlon XP3200 cpu. I played your breakout clone and every collision stops the game for like a quarter of a second and the game stutters throughout. For such a simple game that's a pretty horrible performance. So hopefully it's because of the
java script performance of 1.1.
I think the concept is great. But I would rather have a tool that targets XNA.