The most exciting part in this show was when Frank mentioned that he wrote the app using F#. It would be really interesting to learn more about Frank's architectural approach on building a UI in a functional way. As far as I can tell, there haven't been too many attempts to tackle complex UIs with a functional approach. Especially not in the .NET world. What patterns and architectural design did Frank come up with? Did he discover any best practices or pitfalls? I have this gut feeling there could be some hidden gems that solve some of the pain points we have with classic MVVM, which tends to completely dominate in the .NET world.
It seems that german HTC Universals do support Direct3D Mobile, it's just that most Direc3D Games require some device capabilities that the drivers shipped with all german HTC-Universals do not support. I have written a little tool that displays all the
device capabilites of the mobile device:
D3DMobileDoctor Its quite interesting to see what moible direct3d is capabale of (my device supports textures of the size 2048x2048 ). I will continue to work on it and include some more Direct3D diagnsotics and troubleshooting.
So did I understand it right, that when I buy my german Windows Vista at my local store I will get all the other different localizations right with it on the DVD ? So I can switch the whole UI and everything that is related to that culture to Latvian,
Mongolian or whatever? If so, does that mean that the only real difference between an USA Windows Vista and a German Windows Vista is the carton around it ?
I am asking because, we could then test our localized applications, without having tons of different windows installations on our testmachines.
Is there any way we can get hold of the the .NET 2.0 sample application sourcecode shown first in that video (the one that listed all the cultures). It seems a good app to get to know .NET globalisation.
If WPF is powerful enough to drive 2D and 3D(meshes, lighting) graphics, why do we still need DirectX?
Yes, if you need high performance and full control over your scenegraph and messagepump (CAD apps, or FPS games) go with direct3d. Chris Anderson told us, we should wait for avalon quake, but that was a joke obviously.