Actually I wondered why Microsoft just stopped extend DOS as a gaming platform... giving us large disk support and no 640k memory limit will be good enough, have builtin TCP/IP connection capability will be even better. The gaming companies will develop
their graphics libraries/engines themselves, just like they did when the age of DOS.
Who wants multitasking when playing games anyway? I bet they'll want every CPU cycles and every possible bits of memory be used by the game they're playing.
And as a matter of fact, even if I used to directly poweroff the computer at the age of DOS, and FAT is no journaling filesystem, I've never experienced corruption of gamesave files.
Actually I wondered why Microsoft just stopped extend DOS as a gaming platform... giving us large disk support and no 640k memory limit will be good enough, have builtin TCP/IP connection capability will be even better. The gaming companies will develop their graphics libraries/engines themselves, just like they did when the age of DOS.
W3bbo wrote:70 days have passed since I gave in my Tecra M4 for repairs to Toshiba, and only now it seems there's light at the end of the tunnel. Good thing it's a 3-year warranty.
Anyone else had similar problems?
When I worked as computer sales in computer shop, we once have sent a MxI motherboard for repair and they return to us 2 months later... despite our staffs calling to them each day or two... with the dead USB port still dead...
I found it ridiculous too. They should have sent us a tested one - if not a new one - instead... Because of this, we stopped selling motherboards from that company.
you got my vote. I'm going multicore pretty soon I hope, heck my dev machine already is
But... I believe that CPUs and RAMs, unlike other parts of the system, does not require extra drivers so there's little point to have them pass the "WHQL Driver Certification"
I'll agree they should have passed certain test to be put in the Hardware Compatability List", through.
littleguru wrote:I wonder how I would feel if somebody would ask the same question but related to the 90/00 years in 10-20 years.
My choice would be "Sango V" and "The Great Voyage Age II"(Don't know exactly how it is called in English) from KOEI then.
Sven Groot wrote:...Sim City (original and 2000)...
Oh, these lovely series...
Believe it or not, I still found the 2000 version interesting that I kept install/remove it from time to time...
My favorate is to build the city on a handcrafted flat-pyramid-shaped landscape with 3-square wide steps... the lake at the top with 4 rivers on each side makes it ideal for hydroelectric powers. XD
It's a pity that I still don't know how to create a city on a cliff by the landscape tools.
My another favorate is "Civilization II". I really like building things around... that when my old schoolmates bring me to cybercafe to play "AOE:The Conquerors", they told me "Are you playing Simcity?" XDDDDDD
It is possible, but I haven't seen them so far. Boot sector viruses were a lot more popular during the old DOS ages. I don't know how difficult it is to disable a anti virus from there. I think it is quite a lot work. You need to scan the disk somehow, get the FAT, get the files, override the disk blocks allocated by the antivirus... The blocks could be encrypted... Sound like a lot work.
Yes. Things are relatively easy at the age of DOS... at the "if you conquer BIOS interrupts, you overrules everything" age.
But now since the OS now talks to the hardware directly through the self supplied drivers, and "direct disk access" no longer possible because most of us don't know the exact structure of NTFS, I believe hiding virus code as essential driver service that will be loaded on system startup will be far more effective.
I can think of one example that'll affect the system's "view" of disk geometry - the Seagate On-track disk loader that has been used to bypass some BIOS limit.
While I haven't seen boot-sector virus nowadays that can block the virus scanners yet, I think it's possible.
DoomBringer wrote:Depends on the language/compiler/chip. Mults are pretty expensive though, generally speaking.
But I remember that since the age of C++ for DOS, the compiler will optimize "multiplication with constant" to "a sequence of shift + increment instructions" that I believe is still working in the new C++ releases, and possibly other compilers too. So it could be not that expensive anyway.