@JamesMontemagno: Thanks for the reply, i just create an blank dot net standard 1.4 library and add the uap10.0 inside TargetFrameworks but the visual studio shows up the error below.
1>------ Build started: Project: ClassLibrary1, Configuration: Debug Any CPU ------ 1>C:\Program Files\dotnet\sdk\2.1.4\Sdks\Microsoft.NET.Sdk\build\Microsoft.NET.TargetFrameworkInference.targets(96,5): error : The TargetFramework value 'uap10.0' was not recognized. It may be misspelled. If not, then the TargetFrameworkIdentifier and/or TargetFrameworkVersion properties must be specified explicitly. 1>Done building project "ClassLibrary1.csproj" -- FAILED. 1>ClassLibrary1 -> C:\Users\Richie\source\repos\App1\ClassLibrary1\bin\Debug\netstandard1.4\ClassLibrary1.dll ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Xamarin forms can`t render itself cause each platform use different render technology inside the base of operation system. mono ( Unity ) using the game engine are different way to approach and mono on UWP also will render into DirectX. Xamarin forms using mapping cause it`s good to debug and understand for native Android, iOS or UWP developer. Xamarin forms is more approach to use same UI flow by basic design.
Is there any way get the battery voltage input charging or output ? We know that windows 10 mobile will use the USB3.1 type-c, the 3.1 and support dual mode in power supply. I hope API can open to normal level developers.