here is a photo from MSR OSTech hompage :)
imho its still too early to judge.
here is some talk about low latency audio stuff for Windows 10
@Charles:nice :) thanks :)
by the way, a little bit more about this here https://careers.microsoft.com/jobdetails.aspx?jid=173098&pp=VRWe are leading the effort to create a modern build engine - fast, reliable, scalable, cloud-based, and yet closely aligned with Microsoft's existing build tooling. We precisely analyze dependencies between build tasks, enabling distribution and caching at a fine-grained level. We are aiming to expand the target platforms from Windows to OSX and Linux. The modern build engine will ship as part of Visual Studio, and will be made available as a service in VSO: All engineers inside and outside of Microsoft will be able to kick off distributed and cached builds from their personal development environments, benefitting from the power of the cloud to get lightning fast build results.
Wolfram Schulte is giving public talks like this http://www.pm.inf.ethz.ch/TalksSoftware Engineering Services at Scale
Dr. Wolfram Schulte, Microsoft Research, Redmond
Monday, March 16, 14:00, CAB G61
To be successful in today's fast-paced software development environment it is essential to have a high engineering agility, that is minimize the time from software requirements being defined to having the customer consume the feature. The Tools for Software Engineers team, which is chartered to improve Microsoft's engineering velocity, addresses this by providing Software Engineering Services in the cloud. Examples are code review, build, test, static analysis, operational and engineering analytics. In this talk our main focus will be CloudBuild. Its objective is to shorten the continuous integration cycle time, which is the minimum time required for a typical source code change to move from changed to compiled and unit tested binary. CloudBuild is currently used by thousands of engineers. It runs tens of thousands of builds and millions of tests per day. CloudBuild has continuously shown 4-10X speed improvements compared to Microsoft traditional build systems, giving engineers more opportunities to try alternate design and provide confidence in their check-ins. But building such a distributed system is not without its challenges, the CloudBuild system has multiple dependencies from version control via package management to drop service; it has requirements for build machine preparation, including location aware enlistment creation; it requires algorithms for online task scheduling in the presence of build caches; it has mechanism for checking for incrementality in builds and tests; it uses lightweight process isolation to detect runtime errors against static build specifications. And of course it has all the usual requirements for failure tolerance of distributed systems. Today it empowers engineers in Microsoft, tomorrow it will hopefully empower Microsoft's tooling customers. This talk will give an overview of TSE, and a glimpse of the journey from the desktop and lab to the cloud, its immense opportunities but also its new service challenges.
Wolfram Schulte is a partner group software engineering manager in Microsoft's Developer Division, Redmond, USA, where he founded in 2012 the Tools for Software Engineers (TSE) team. Its mission is to improve Microsoft's engineering velocity. TSE does so by building developer services using Cloud technologies. Before Wolfram ventured into product groups, Wolfram lead the Research in Software Engineering (RiSE) group, at Microsoft Research (MSR).
His research interests include
software development tools, ranging from build, via automatic test to deployment,
software engineering analytics, ranging from collecting data to prediction,
programming languages, ranging from language design to runtimes.
Before joining MSR in 1999, Wolfram worked at the University of Ulm (1993-1999, habilitation), at sd&m, a German software company (1992-1993), and at the Technical University Berlin (1987-1992, PhD).
So I think his team is not in "hush-hush" mode, right ? his recent work and team is very interesting, I hope C9 can have him as guest more (a)
most of the holograms I saw are just 3d models, which are virtual objects, I think its very difficult to capture a real life object, like a human, as a hidef hologram, like a video camera.
at the stage they showed a hologram of Terry Myerson, I dont know if thats 'recorded' from the real Terry, or just a 3d model, can anyone tell ??
well, I can answer this now, it is real video recording of Terry Myerson:Basically, we are building a free-viewpoint video capture and playback system
This shot was captured/processed/encoded using software from our project. This is a true 3D video (i.e. Terry is in full 3D... you can walk around).