Kinect to New Ballantines
Today's project by friend of the Gallery, Tomasz Kowalczyk, is one that might get me in trouble (as it contains alcohol references) but I still thought it cool. Cool in how he used the Kinect and his development experience to enter this contest. I mean if you're going to write an app to win a contest,...
Acoustic Simulations via Transmission Line Matrix
Today's project from Kenneth Haugland is unusual one and not something I would use often (or probably ever), but is still has an appealing, interesting and fun to play with, project.
Simulations of acoustic waves are a topic of intense interest in many...
TWC9: Visual Studio 2013 Pricing, RyuJIT, Learning Windows 8.1 and more
This week on Channel 9, Brian and first time on the show, Nikola Metulev, discuss the week's top developer news, including;
Building a Windows 8 Powered Mini-Arcade Machine
Today's Hardware Friday project by Jesse Freeman is one that I think even I can build. Speaking of build, an alternate title for this post could have been, "Something cool I can do with my Build 2013 Acer W3 8” Tablet"
I still fondly...
"Analysis of the Kinect For Windows SDK 1.8 Background Removal API"
The second post in our mini-Background Removal theme week comes from someone I don't believe I've highlighted before, but I think that's going to change...
Charles Palen takes a closer look at the official Background Removal, and having done the same thing himself, discusses how he thinks it does its...
From Zero to SteamLands - A ten part series on game building with Unity
Doing Background Removal Example
The final two posts of the week will be highlighting another new capability of the latest Kinect SDK, Background Removal.
First, Friend of the Gallery, Bruno Capuano, gives us a quick look at using it...
[GD: Note, this...
MSDN Kinect For Windows Library (including Kinect Web Applications)
Last week we highlighted a couple resources to help you create great Kinect for Windows applications, Kinect for Windows Dev Center and Kinect for Windows Human Interface Guidelines (HIG).
Below I've plucked out some additional MSDN resources that might help you, with the final one being something new...
A Stereoscopic 3D / Oculus Rift Second Life / OpenSim Viewer? CtrlAltStudio Viewer!
Today's project by David Rowe is one that might only be able to be actually run by a few of you, as it requires hardware that many might not have.
"So why even blog about it?"
Because it's fun! This kind of project is almost the definition of this blog. It's out there, cutting edge and, of course,...
TWC9: Azure, Windows 8 Eye Tracking, Kinect, BrowserSwarm and more
This week on Channel 9, Clint and Dan discuss the week's top developer news, including;