From Zero to SteamLands - A ten part series on game building with Unity
Doing Background Removal Example
The final two posts of the week will be highlighting another new capability of the latest Kinect SDK, Background Removal.
First, Friend of the Gallery, Bruno Capuano, gives us a quick look at using it...
[GD: Note, this...
MSDN Kinect For Windows Library (including Kinect Web Applications)
Last week we highlighted a couple resources to help you create great Kinect for Windows applications, Kinect for Windows Dev Center and Kinect for Windows Human Interface Guidelines (HIG).
Below I've plucked out some additional MSDN resources that might help you, with the final one being something new...
A Stereoscopic 3D / Oculus Rift Second Life / OpenSim Viewer? CtrlAltStudio Viewer!
Today's project by David Rowe is one that might only be able to be actually run by a few of you, as it requires hardware that many might not have.
"So why even blog about it?"
Because it's fun! This kind of project is almost the definition of this blog. It's out there, cutting edge and, of course,...
TWC9: Azure, Windows 8 Eye Tracking, Kinect, BrowserSwarm and more
This week on Channel 9, Clint and Dan discuss the week's top developer news, including;
No need to hide from HID - End-to-end Windows Runtime HID Motion-Sensor
Today's Hardware Friday post is one that I thought had a number of cool and fun possibilities. Plus, anything that combines Windows 8.1, Netduino, C# and the chance to say "HID" can't be all that bad, can it?
This end-to-end solution...
Kinect for Windows Human Interface Guidelines (HIG)
The last post in this week's Kinect for Windows SDK v1.8 theme week is a document that everyone doing any Kinect development should (must?) read and understand...
Developing Kinect application is very different than other kinds. It's not keyboard, mouse or touch. It's something different. Don't reinvent...
Kinect for Windows Dev Center
The next post in our Kinect for Windows SDK v1.8 Theme Week is a reminder about the Kinect for Windows Dev Center.
The Dev Center brings together many of the resources, links, videos and more to help you in your Kinect for Windows development...
Note: The Downloads page includes...
Run, don't walk, to learn TouchDevelop with RoboRun
Today's project is one that's fun for everyone. Fun for the kids, fun for budding dev's, fun for Win8 dev's and fun for those who just like checking out some cool code...
Imagine building a "game" where you direct robot's through "coded" instructions, where in the end you get TouchDevelop...
Kinect for Windows SDK v1.8
Last week I posted on the Coding4Fun blog about the release of the v1.8 of the Kinect for Windows SDK, [Breaking News] Kinect for Windows SDK v1.8 now available. That was, well, kind of a mistake, that I didn't notice until now.
Oh the SDK was released, no mistake there, but I had intended to post it...