Varsity wrote:I think the point of the video is exactly that: that it wasn't a big deal. It was easy.
hoz wrote: "Porting" Quake to the .NET platform is no big deal. For the Java port we had to rewrite major parts of the code. We build a comletly new sound engine based on OpenAL which makes true 3D sound possible.
So it is not worth mentioning. It is still C++. As a matter of fact every C++ compiler should accept C code with minor modifications. The whole message is "The .net C++ compiler behaves in some way like a C++ compiler."