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Roberto Sonnino - MSFT

Roberto Sonnino - MSFT robertos Software Developer, UX Enthusiast

Niner since 2011

I'm a Brazilian Software Developer working on the Visual Studio team.

I'm passionate about good user experience and natural user interfaces. My current interests include Windows 8, WPFSilverlight, Windows Phone 7Surface and touchless computing.

I've also been busy competing in the Imagine Cup, a technology competition organized by Microsoft with more than 300,000 students from all over the world. I've participated in the world finals every year from 2005 to 2009 and in 2011, winning the 1st prize in 2006, 2007 and 2009 in various categories.

I keep a blog (in English and Portuguese) at http://virtualdreams.com.br/blog/ and a webcast about WPF and Silverlight (in Portuguese) at http://www.xamlcast.net/.

  • Developing an app with the Visual Studio 3D Starter Kit

    @dzimiq, magicalclick, Jules: Thanks for the feedback! The Visual Studio Graphics Tools support meshes in the FBX, DAE and OBJ formats, which are among the most popular design formats for meshes. For example, Blender can export to all these formats, and SketchUp supports DAE natively. The VS Mesh Editor itself has some simple authoring features, and will be mostly useful to perform the last steps in your import pipeline: rotating, scaling, applying textures and shaders, etc.
  • Kinect + 3D = Fusion4D

    @shahsamarth, @Adrian Ivanov:Thanks! We're glad you liked it.

    @SChandra: It's not yet available to the public. I'll ping Greg and the ch9 team as soon as we have more news on that.

    @kamalnv: We have tested with active devices and Fusion4D would work fine with them. We chose anaglyph for now because it's easy, cheap and works everywhere. The effect is excellent with decent glasses (still less than $1 Smiley