Have to agree with many posters here.
The window manager now draws using DX - great! Mission Accomplished. However now that you have unlimited abilities why not use them? While Avalon seems to have solved the 2D graphics issues as per development and desiagn, many 3D usage questions are largely unresolved.
Flipping windows and glass like transparency are yesterday's news. Vista would appear to have the engine of a Ferrari and the body of a Toyota Camry.
And what's the deal with lack of skinning? Ok so grandma won't want skins, so why deny the ability to everyone? Even with skinning ability built in, is it built in in such a way that grandma is forced to use it? The uniformity of windows IS NOT THE SELLING POINT. I must have watched 10 videos today and ironically the thing most developers got most excited about was the revamping of the bundled games. Why is the creativity of Microsoft employees so stifled that they only feel comfrotable experimenting with the "unimportant" areas of Windows? Are people going to switch to OS X in droves because the Windows UI is "too 3D", that somehow there are too many skinable options and that they would therfore feel a need to use OS X to get a sense of conformity in their work? What kind of BS arguments are these?
How ironic-when Kam is asked for something to show off about the new window manager, he has almost nothing to talk about and then says "This is super secret PDC bits- I'll show you THE NEW SOLITARE?" Hello? Solitare? That's the best the Windows Team can do? Oh and Minesweeper. Yeah that's some 21st century lipstick for the 1990's pig, alright. When I tune into the NBA Championships I want to see Micheal Jordon play. What group of people at Microsoft hires 500+ Micheal Jordon's and then tells them they can't dunk and dribble, all they can do is pass and shoot from the outside because 400 million people in the audience might get too excited? Common people this is making me sad.