Niner since 2015
So, I understand this is an OpnenGL API loader that hijacks calls and redirects to Direct3D.... and probably does some obscure shader code "translation".
You are Microsoft employees, right?
Then why wouldn't you just add support for OpenGL directly via drivers, the way it's done in windows desktop today?
I mean, why would you cripple API purposefully and make OpenGL look like an ugly sibling?
SHAME ON YOU, Microsoft.
I think you should grow up before you say that nonsense about "leading API" ... LOL at you...
NOBODY CARES about directX except microsoft payroll and their shills.
I hate Swift - it is tacky and ugly.
On the other hand, Objective-C is beyond maturity. It is on par with C++ in terms of polish. So, I agree with Chris, Objective-C/C++ for the win!
@BrianPeek: Thanks for replying, Brian... but unless I see Microsoft committing to maintain and support that project it will be a dead end waste of time.
For example, who is going to update drivers with the most recent shader compilers? I guess nobody.
Current support for OpenGL ES 2.0 is like a whole generation behind. Sorry, no deal.
@simontao:ANGLE is translating outdated OpenGL ES 2.0 to DirectX... Who is going to maintain it, provide driver-level compilers for shaders etc? That's right - nobody.
I WANT OpenGL
Can't care less about directX
OpenGL, is there OpenGL support in store apps yet? Or do I have to wait another 10 years?
Have they enabled OpenGL on their store apps yet?
I don't want to waste my time on anything xboxy from Microsoft