I'd like to see the window furniture take up less space, not more. Not everyone has enormous displays, and vertical real estate is highly desirable.
Will the GP-GPU support be in VS2010, or is it planned to be part of a future Direct-X SDK?
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This parallel work that you're all working on is fantastic. Abstracting away the hard parts is definitely going to bring great benefits to all developers, and not just a minority in academia.
I trust your making some progress with the parallel breakpoints problem.
How much of this work has been put into Azure?
Are you focusing on native first or going forward in parallel (no pun intended) with managed languages?
Hi, really enjoyed the video(s).
I don't generally code in C++ as such, I was just wanting to clear up a couple of questions.
In the video you mentioned that pointers should be discarded as soon as they are passed on to the next agent, and in one of the examples given for an x MB image file the pointer would be handed off from one to the next, and discarded en-route. Where does
the responsibility lie for releasing the storage pointed to by the pointer?
You have based this on the dataflow model of computation. Yes?
If so, and this is sort of related to the previous topic, what would be the best approach for handling persistent storage, and/or shared memory?