How much of the .Net framework is supported in broad terms? .Net 2.0, 3.0 compatibility?
The XNA Framework is included with XNA Game Studio Express and it is the set of managed (.NET) libraries based on the .NET Framework 2.0 that developers use.
Will you be able to make networked games - ie remote multiplayer?
Q: Do we have network or Xbox Live access on the Xbox 360 via the XNA Framework?
A: On Windows you can use System.Net or any other network library. On Xbox 360 there is no network support. Local multi-player support is supported on the Xbox 360 however.
Eventually, you’ll be able to distribute that code to other Xbox 360s, opening up a unique publishing avenue which will democratize game development on consoles.
Also, Teredo can't be configured with an Edge Firewall traversal option as there is in Vista (i.e. only applications themselves can invoke Teredo on XP by calling a specific Windows Socket option).
In short, IPv6 on XP is fine if you are writing your own protocol agnostic application, or wish to experiment with pinging, etc.
So can an application be developed on XP, using the Teredo framework, that will work with both IPv4 and IPv6, using the same code, but having a address config setting that can be entered in either format?
Also, do you have an idea of how quickly the backbone will become IPv6 aware, and support both types of traffic. And will systems such as IM and Windows Messenger become the new DNS system of sorts. Of course web browsing will continue to use DNS, and I'm
sure the DNS system as a whole will incorporate IPv6 along with the rest of the Internet community.
An idea??: Maybe in the future you won't be concerned of hitting a web server at name.ispserver.backbone.com:port, but rather just connect to email@example.com, or firstname.lastname@example.org, and emails will now be configured on a person's machine (possibly through the IM software),
as being a personal domain name if you will? What do channel 9ers think? or Michael Surkan?