Shape'12: High Performance in Broad Reach Windows 8 Games (short)
(A short version with all the highlights is here available.)
Windows 8 metro-style apps are a huge new opportunity for all developers. Learn about the core components of the Windows 8 platform specifically provided for metro-style games and how you can assemble them into your ideal game experience. Learn the latest tips and best practices for game graphics, input & animation, sound effects, and asset loading.
Speaker: Chas Boyd
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Part 1: Shape'12: New to game development? Learn how you can take advantage of Windows 8
Part 3: Shape'12: High Performance in Broad Reach Windows 8 Games
Awesome...
i am loving windows 8
Will the other two talks be available also? ![]()
Yep, the other two talks are available too, I've just linked them in the description.
Enjoy!
Are there any plans to support XNA (the WP7 flavor) or some managed wrapper for DirectX for Metro Style Apps? I have TONS of code, resources and hours invested into WP7 and Xbox live games I've written in XNA. It would take me years to port all that over to C++.