Episode

Conditional Breakpoints [4 of 5] | Beginner’s Series to: Visual Studio Tooling for Unity Developers

You don't have to put Debug.Log() statements all over your code to know when something is happening. Instead, we can use the debugger to pause our game only when something we suspect might happen. In this short video we'll show you how to stop and inspect what's happening in your games when a certain condition is true using Conditional Breakpoints and the Visual Studio debugger.