Episode

Watches and Immediate [3 of 5] | Beginner’s Series to: Visual Studio Tooling for Unity Developers

Sometimes everything looks right, but you're game still isn't behaving how you expect. In this short video we'll show you how to use the Watches and Immediate tools in Visual Studio to debug values as your game changes and evaluate expressions at runtime. These techniques can help save you time and reduce the frustration of constantly tweaking code, creating temporary variables, and running your game to see the result.