Installing and Using the Kinect Sensor

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Description

This video covers the basics of installing and using the Kinect sensor using v1 of the

  • An overview of the Kinect for Windows Quickstart Series
  • An overview of what sensors and information you can use with the Kinect hardware
  • Demos: We’ll show what gets installed on your PC when you install the Kinect SDK and how you can use your Kinect as a microphone using Windows Sound Recorder.
  • If you have an Xbox 360 Kinect with no dedicated power plug or USB cord, you can order a Microsoft Xbox 360 Power Supply cable from sites like Amazon.

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The Discussion

  • User profile image
    Chris​Stepaniuk

    Dan,

    Thanks for the indepth explaniation of how depth works, this is really cool.  I just ordered the Kinect Smiley

    Cheers!

  • User profile image
    Martin Adhie

    Hi Dan, I couldn't find the cable on MS store. would you send the link to my email pls?
    Thanks.

  • User profile image
    Dan

    @Martin Adhie: Hi Martin, yes, good call, for some reason, it's not in the Microsoft company store, it used to be (in fact the image on this page for Kinect accessories is exactly the product you're looking for!)

    The product name is Microsoft Xbox 360 Power Supply and I've added a link to the post for how to buy it from Amazon, but I'm sure you can find it at other retailers too.

    Cheers,

    -Dan

  • User profile image
    Ahmed Jame

    Hi Dan,

    Thanks alot for your support and efforts,

    I like gaming so much , I have Xbox and kinect , I use to VB programming before on Visual Basic, so is it gonna be easy or difficult for Me ?

    Thanks

  • User profile image
    davidmcd

    It was a bit confusing at first to figure out what files to download to start following along with the series.  The confusion for me is that the link above titled "Quickstart Slides and Samples" downloads a file called KinectforWindowsSDKV1.zip.  This zip file is not the Kinect for Windows SDK V1, it is in fact the samples files, including the dependencies dlls that are referenced in the next video. 

  • User profile image
    Peter Brodersen

    Hi Dan,

    Thanks for the great videos and examples.

    Is there an easy way to develop without Kinect hardware being present and working on pre-recorded input (or some other kind of sample input) instead - perhaps by recording all input into some suitable format.

    I see several cases where this could be interesting:

    1. Developing on the run (on train, bus, plane, at a café, hotel and so on) where it isn't practical to bring hardware along.

    2. Developing for specific purposes not present in the development environment (e.g. working with video of several people).
    Even with the hardware present it would be better to test up against a pre-recorded input as a fixed control input. It would also remove the requirement of having actual people to act in front of the camera every single time the code needs testing.

  • User profile image
    gduncan411
  • User profile image
    Jonathan​Munoz

    gracias por el post, saludos desde mexico, la verdad es que hay muy poca informacion de sdk 1.0 te lo agradezco encerio, =)

  • User profile image
    Jonathan​Munoz

    por sierto voy a seguir de cerca tus videos =)

  • User profile image
    Dan

    @JonathanMunoz:Gracias Smiley

  • User profile image
    CNKINECT

    very good.

    www.cnkinect.com

  • User profile image
    angelus errare

    hi dan thanks for the videos, i saw the last ones and help me with SDK beta, now with the version 1.0 i need to see the changes...one last thing, i use visual basic, ¿would you put the examples in visual basic please or send some help in visual basic for my proyects...
    thanks a lot!!

  • User profile image
    robertoreto

    I believe you said something called ¨near mode¨. Is it coming with new Kinect hardware? So that's not supported by Kinect for Xbox 360?

  • User profile image
    Dan

    @angelus errare: The samples are already available in Visual Basic. Just click the download link listed in each video or listed here - http://files.ch9.ms/coding4fun/KinectforWindowsSDKV1.zip

  • User profile image
    Dan

    @Dan:Correct, near mode is only available with the new Kinect hardware, it is not supported for Kinect for Xbox 360. Here's a great overview of Near mode - http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/20/near-mode-what-it-is-and-isn-t.aspx 

  • User profile image
    Noscere

    Any idea where I can find the samples zip file? Its now a broken link...

    Server not found
    Firefox can't find the server at files.ch9.ms.

  • User profile image
    David

    @Dan: Hi Dan, I was wondering if you could point me in the direction of any UI guidelines for developing for the Kinect? I've had a look around but can't seem to find anything. Specifically I'm looking for minimum text size, button size etc. Have Microsoft produced any Guidelines/Standards for this?

  • User profile image
    Dan

    Thanks for your feedback, while we currently don't have UI guidelines for Kinect, that is something we will investigate adding in a future release of the Kinect.

    Cheers,

    -Dan

    @Dan: Hi Dan, I was wondering if you could point me in the direction of any UI guidelines for developing for the Kinect? I've had a look around but can't seem to find anything. Specifically I'm looking for minimum text size, button size etc. Have Microsoft produced any Guidelines/Standards for this?

     

  • User profile image
    gduncan411

    @Noscere: Source link has been updated and is now working...

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