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In the working with depth data Quickstart video, we'll cover:
- An overview of how depth data represents the distance and player for every pixel
- An overview of Default and Near Mode and what features are supported in both
- An explanation of what distance data the Kinect returns including knowing when you are too near, too far, or the distance is unknown
- The formulas for calculating depth and player information
- How to visualize depth and player data, including a monochrome histogram and player colorization
- How to use the WPF DepthViewer control to understand depth data returned from the Kinect
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