Mango Jump Start (11b): XNA for Windows Phone | Part 2
- Posted: Sep 06, 2011 at 4:07 PM
- 7,654 Views
Right click “Save as…”
Microsoft MVPs Rob Miles and Andy Wigley are back! The "Building Applications for Windows Phone "Mango" Jump Start" was hosted by Microsoft Learning as a follow-up to last year's Windows Phone 7 Jump Start sessions. Mobile application developers rave about the fast-paced, demo-rich, real-world and often-times humorous approach Rob and Andy use to deliver this timely content. Now that "Mango" has made such a huge splash in the industry, we've asked them to put together another great course.
This is the Part 2 of two videos covering module eleven. In this demo-heavy section, Rob employs his ever-so-popular sample "Cheese" applications to show developers how to leverage the powerful XNA framework on Windows Phone.
Part 1 covers how XNA games work, methods to create an XNA game, images and sprites, using the Touch Panel, using the Accelerometer and Motion sensor, and sound in XNA games.
Part 2 continues the module with best practices for combining XNA and Silverlight, XNA games and Fast Application Switching.