Drawing with Emitters

Trigonometry is the secret weapon of many top creative coders. Unfortunately for many designers, though, it was never taught in a visual or interactive way. We try and fix that with this whirlwind tour of the key concepts of SIN and COS and how we can use them to generate circles, spirals and patterns. We also introduce more advanced rendering concepts by introducing pushMatrix() and popMatrix() for handling rotation and scale of our visual elements. We finish off the lesson with an sketch that explores the Golden Ratio.
To follow along in Visual Studio, please download the Processing Sketchbook projection.
The finished sketch for this lesson can be found below:
float ToRadians = PI / 180.0; float gAngle = 137.5077640844293; float rotation = 0.0; float initialRotation = 0.0; int width, height; int totalPetals = 300; Petal[] petals = new Petal[totalPetals]; float radiusGrowth = 1.0049; float radius = 60; void setup() { width = 500; height = 550; size(width, height); noStroke(); smooth(); background(0); for (int i = 0; i < totalPetals; i++) { rotation += gAngle; radius *= radiusGrowth; Petal petal = new Petal(); petal.x = width / 2 + cos(rotation * ToRadians) * radius; petal.y = height / 2 + sin(rotation * ToRadians) * radius; petal.rotation = rotation * ToRadians; petal.scale += (i * 2) / totalPetals; petal.render(); petals[i] = petal; } }; class Petal { float x = 0.0; float y = 0.0; float rotation = 0.0; float scaleVar = 1; color baseColor = color(0, 255, 255, 150); color detailColor = color(255, 255, 255, 160); color trimColor = color(0, 0, 0); void render (){ pushMatrix(); translate(this.x, this.y); fill(this.baseColor); rotate(this.rotation); scale(this.scaleVar, this.scaleVar); rect(-10, -1, 20, 2); ellipse(0, 0, 10, 10); fill(this.detailColor); ellipse(0, 0, 8, 8); fill(this.trimColor); ellipse(0, 0, 5, 5); popMatrix(); } }
Is it possible to bring data from within the Java Script say from a db into Processing?
That was perfect refresher, great example and top quality presentation.
Many thanks
Paul
Enjoying the series but have a question - why do you pronounce
height the way you do (with a 'th' on the end) as opposed to 'hite'?
I'm curious.
LOL. Never even noticed that. I DO always say "width and heigh(th)". Totally understand how that could be annoying. Like hearing people say "nuculer", right? I'll try and work on it
Terrific series. I like to see more coverage of the fundamental maths for 2D graphics.
Great series.. I would like to see more series.. Thanks for this series..!
I totally agree. Enjoyed this alot. Please do another :D
Really nice presentation!
Thanks!
Again, thanks a lot for these videos. One of the best, if not the best, presentations of what the deal is with cos and sin functions.
Processing comes with a radians() function by the way that helps you convert degrees to radians. And a degrees() function that does the opposite.
A stimulating tutorial - made me fire up Processing again.
Much thanks.