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Speaker: Giuseppe Maggiore
In this session we will dive into the most exciting aspects of XNA: 3D graphics and models. We will see how we can create 3D geometry, draw it, apply effects to it and how we can move from simple 3D geometry to complex 3D models. We will also take a closer look at the XNA pipeline to see various kinds of advanced graphics effects such as alpha blending or render targets. At the end of this session you should have seen enough to start coding fun and visually stunning games!
*this video was recorded on Webday's WP7 Pre-conference Seminar, that took place on October 2010 in Lisbon and Porto, Portugal.
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