Ascending to the Cloud for Game Developers

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Discover Azure through this technical tour and discussion on success and innovation for gaming and the Cloud. Bryan Griffiths explores the key services and nuts and bolts of what's possible. Of course, the ultimate challenge remains what's not thought possible...


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Bryan is a software engineer that has worked in the gaming industry for over 15 years and has shipped multiple AAA titles along with smaller indie and web-based games. Over the course of his career he has worked on projects with most of the major publishing and development companies such as Microsoft, Activision-Blizzard, THQ, Sega, Apple, and more. Most of his work is focused on developing game engine components and sub-systems, but his multi-disciplined expertise has led him to produce top quality content for every aspect a video game requires. In his spare time he dabbles in armor-smithing, mead making and doing "research" on every game out there.



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