Azure Multiplayer Backend Starter

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Description

Get started using Azure in your game project. Using the power of Azure Virtual Machines and Photon Socket Server you now have a truly out-of-the-box cross-platform, scalable multiplayer solution. In this session, Mickey ScruffyFurn MacDonald walks through the entire setup including the step by step instructions on setting up a Windows Server VM, installing and configuring Photon Server, and even creating a simple demo game in Unity.

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The Discussion

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    EgoAnt

    Whoa. I was already using Photon in my game, but was limited to their 100 ccu limit. I looked up the pricing and upping it to 500 or even unlimited isn't that bad.

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