Ian Griffiths dishes the inner scoop on how to leverage games-as-a-service to build better, more profitable, games, including tips and advice on finding, loving, and keeping your customers.
In this talk:
- Games as a Service
- Design Considerations
- Acquisitions, Engagement, Retention and Monetization
- Leveraging Data and Analytics
Recorded remotely from Lionhead Studios in Guildford, UK.