Games as a Service: Build Better, More Profitable Games

Play Games as a Service: Build Better, More Profitable Games
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Ian Griffiths dishes the inner scoop on how to leverage games-as-a-service to build better, more profitable, games, including tips and advice on finding, loving, and keeping your customers.

In this talk:

  • Games as a Service
  • Design Considerations
  • Acquisitions, Engagement, Retention and Monetization
  • Leveraging Data and Analytics

Recorded remotely from Lionhead Studios in Guildford, UK.




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