Hannah McGill is a UI designer I met at February's Indie Game Dev Night. Her experience is from the print design world, and we talked about the difference between designing for the screen vs. something meant to be printed in the real world.
Hannah shared the story of her journey and what she has learned, as well as advice on becoming (and hiring) a freelancer.
Special thanks to Microsoft for making the show possible.
Be Indie Now 15
Topic of the day:
Interview with Hannah McGill.
Microsoft, for allowing us to use their equipment and space.
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