C9::GoingNative is a show dedicated to native development with an emphasis on C++ and C++ developers. Each episode will have a segment including an interview with a native dev in his/her native habitat (office) where we'll talk about what they do and how they use native code and associated toolchains, as well as get their insights and wisdom—geek out. There will be a small news component or segment, but the show will primarily focus on technical tips and conversations with active C/C++ coders, demonstrations of new core language features, libraries, compilers, toolchains, etc.

We will bring in guests from around the industry for conversations, tutorials, and demos. As we
progress, we will also have segments on other native languages (C, D, Go, etc...). It's all native all the time.

You, our viewers, fly first class. We'll deliver what you want to see. That's how it works.

Go native!

---> Please follow us at @C9GoingNative and send your topic requests to our C9GoingNative hotmail account.

  • GoingNative 31: Easy Parallelization with Parallel STL
    17 minutes, 12 seconds
  • GoingNative 30: Analyze GPU Performance with the GPU Usage Tool
    17 minutes, 43 seconds
  • GoingNative 29: Massive Improvements for Browsing in Large Codebases!
    17 minutes, 17 seconds
  • GoingNative 28: The VS Debugger: How It Works + Tips and Tricks
    28 minutes, 53 seconds
  • VC++ Bytes 2-3: Additional Coding Productivity Features in VS"14" CTP 2
    10 minutes, 55 seconds
  • GoingNative 27: Improvements to Visual Studio Graphics Diagnostics
    20 minutes, 18 seconds
  • VC++ Bytes 2-2: New Front-End Compiler Features with Karl Niu
    14 minutes, 50 seconds
  • VC++ Bytes 2-1: Create Declaration/Definition with Oleg Kharitonov
    9 minutes, 15 seconds
  • GoingNative 26: The final* Episode
    33 minutes, 13 seconds
  • GoingNative 25: Visual Studio Graphics Frame Analysis
    50 minutes, 0 seconds