Episode 81: C++ Game Development at Ubisoft with Nicolas Fleury

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Episode 81 of CppCast is live! In this episode Rob and Jason are joined by Nicolas Fleury, Technical Architect at Ubisoft Montreal, to talk about the development and performance tuning techniques used at Ubisoft on games like Rainbow Six Siege.

Full show notes available at: http://cppcast.com/2016/12/nicolas-fleury/

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