In this episode of Defrag Tools, Andrew Richards and Chad Beeder continue a series on writing a Debugger Extension for the Debugging Tools for Windows. The series is based on a 3 part MSDN Magazine series that Andrew wrote back in early 2011.
Writing a Debugging Tools for Windows Extension - Part 1 - March 2011
Writing a Debugging Tools for Windows Extension - Part 2 - May 2011
Writing a Debugging Tools for Windows Extension - Part 3 - June 2011
[00:00] - Vacation pics...
[03:40] - Output Callbacks (a.k.a. text capture)
[07:22] - IDebugClient::SetOutputCallbacks
[07:44] - IDebugClient::SetOutputMask
[08:28] - IDebugClient::CreateClient
[11:31] - IDebugOutputCallbacks (ANSI Text capture)
[14:17] - Running the code... DML is stripped
[16:55] - IDebugOutputCallbacksWide (UNICODE Text capture)
[18:30] - IDebugOutputCallbacks2 (DML Capture)
[20:05] - GetIntereskMask - DEBUG_OUTCBI_xxx
[22:09] - Output2 - Which: DEBUG_OUTCB_xxx
[23:50] - Running the code... DML is printed as Text, not markup
[24:19] - Next week - Debugger Markup Language (DML)
[26:24] - Source Code (MyExt6.zip) is on the OneDrive
[26:30] - Email us your issues at firstname.lastname@example.org
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