In this episode of Defrag Tools, Andrew Richards and Chad Beeder continue a series on writing a Debugger Extension for the Debugging Tools for Windows. The series is based on a 3 part MSDN Magazine series that Andrew wrote back in early 2011.
Writing a Debugging Tools for Windows Extension - Part 1 - March 2011
Writing a Debugging Tools for Windows Extension - Part 2 - May 2011
Writing a Debugging Tools for Windows Extension - Part 3 - June 2011
[00:00] - Writing a Debugger Extension
[02:13] - Export - helloworld
[03:19] - DbgEng Callback Function
[04:29] - IDebugClient - IUnknown based but not COM based
[05:30] - IDebugClient::CreateClient (new IDebugClient for different thread)
[07:38] - Hello World! via IDebugControl::Output
[10:52] - Normal/Warning/Error/etc. - DEBUG_OUTPUT_XXX
[11:40] - View | Options - output colors
[12:27] - DEBUG_OUTPUT_XXX
[12:27] - .outmask
[14:58] - Limits - not too big and not too often (redraw glitch)
[19:40] - Next week - The Legacy API - wdbgext.h
[20:23] - Email us your issues at firstname.lastname@example.org
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