Tips and Best Practices for using UE4 in MR
Mixed Reality places an additional premium on performance. This Mixed Reality Series talk will present the guidelines that have been provided by Epic, as well as Microsoft, on setting up a project in UE4 for MR. The talk aims to be practical in nature, providing concrete actionable items, rather than being concerned with theory. These best practices run a gamut of things such as setting up a project, to specific tips on how performance can be improved.
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