How can we use HoloLens and Azure Kinect together? | One Dev Question
A use case of having two separate coordinate spaces, both world-locked, within the same application. The global static space is used to label physical world features. The second reconfigurable coordinate-space pins a virtual model to its physical counterpart at key points.
Also, placement of a virtual object or coordinate space is contrasted against the pinning of that space at strategic points.
See the documentation for more details on the Space Pins feature of World Locking Tools for Unity. Source code and assets for the application shown in the video are available for HoloLens and HoloLens2, along with online documentation.
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