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C++ AMP (Accelerated Massive Parallelism) is a small set of open specification language extensions (two of them) and a single library (amp.h) that makes general purpose GPU programming (aka GPGPU) a first class, seamless experience in modern C++.
You've been able to experiment with C++ AMP since the VS11 Developer Preview back in September 2011. We figured it was a good time to go C9 on the C++ AMP team. So, we did. Four interviews have been conducted that pretty thoroughly cover C++ AMP and the people who design, implement, and test it. C++ AMP is a great technology for native developers seeking to harness the power of the GPU using the language and tools they are already comfortable with. C++ AMP is also an open specification and we'll see other compiler vendors producing C++ AMP implementations for their target platforms soon—that's been the goal since Day 1.
Here, we meet the C++ AMP development team: Team leader Don McCrady, Dev Amit Agarwal, Dev Charles Fu, Dev Lingli Zhang, Dev Simon Wybranski, Dev Steve Deitz and Dev Weirong Zhu. Tune in to understand how C++ AMP is made and how it may evolve. These are among my favorite types of interviews. I love talking to developers. Tune in. Learn.
See Part 1 - Daniel Moth: AMP Overview
See Part 2 - Yossi Levanoni: AMP Architecture and Design
See Part 4 - The Test Team Hallway Office Tour
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