Cakewalk: Making Music with Sonar

Casey Rayl and
Scott McAndrew were in town recently (meaning Redmond, Washington, USA). They work for a company called
Terralever and have produced a really cool interactive game using Silverlight 1.1 Alpha,
Zero Gravity. They were nice enough to stop by my office for a chat about the game. Of course, if they come to my office to talk about technology then I am going to film it and put it up on Channel 9.
Here, we learn from Casey, the lead interactive developer on the Zero Gravity project, about how the game is composed, his experience with Silverlight 1.1 and, of course, his feedback for the Silverlight people (Channel 9 has always been about Authentic Transparent
Communication...).
Scott used to work in DPE as a Design (or I guess it's called UX now) Evangelist. Now, he's a big shot at Terralever, running their product strategy group.
Zero Gravity is an addictive game. It's really cool that it was written in Silverlight 1.1 Alpha to boot!
Enjoy!
Vasudev wrote:Yes this is one of the coolest game. I had also posted about it and the Zero Gravity Team here.
But at present after installation of Silverlight1.0 RC, its not working as I think its based on Silverlight alpha.
Can it be tweaked to play on with all version of Silverlight?
mrtavares wrote:Running Windows Vista with the latest version of Silverlight. Doesn't work though. There's no keyboard input capabilities. The initial animation works and all, but just can't control the character. Does it have to do with the fact that my keyboard is not USB ?
Take care.
swiatecki wrote:
mrtavares wrote:
Running Windows Vista with the latest version of Silverlight. Doesn't work though. There's no keyboard input capabilities. The initial animation works and all, but just can't control the character. Does it have to do with the fact that my keyboard is not USB ?
Take care.
Same problem hereboth on USB keyboard and my laptops
Not using external keyboard/mouse, but it worked for me.
- Vista w/ latest updates
- IBM ThinkPad T60 (using built-in mouse/keyboard)
Pretty cool game! I also liked the idea of the password So that we can start the game where we left off (atleast level-wise, not pointwise).
Seems simple enough, but considering the platform it was built on and future capabilities, it's just amazing!
Can't wait for you to build the community around this start opening up (level editor, contests, source code!)
- Keeron