Casey Rayl and Scott McAndrew: Silverlight and Terralever's Zero Gravity
- Posted: Aug 01, 2007 at 2:51 PM
- 15,116 Views
- 9 Comments
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Right click “Save as…”
Casey Rayl and
Scott McAndrew were in town recently (meaning Redmond, Washington, USA). They work for a company called
Terralever and have produced a really cool interactive game using Silverlight 1.1 Alpha,
Zero Gravity. They were nice enough to stop by my office for a chat about the game. Of course, if they come to my office to talk about technology then I am going to film it and put it up on Channel 9.
Here, we learn from Casey, the lead interactive developer on the Zero Gravity project, about how the game is composed, his experience with Silverlight 1.1 and, of course, his feedback for the Silverlight people (Channel 9 has always been about Authentic Transparent Communication...).
Scott used to work in DPE as a Design (or I guess it's called UX now) Evangelist. Now, he's a big shot at Terralever, running their product strategy group.
Zero Gravity is an addictive game. It's really cool that it was written in Silverlight 1.1 Alpha to boot!