How The Walking Dead No Man's Land was built to scale on Azure - Theater Presentation

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Start free todayWatch Dmitry Lyalin in this theater presentation from day 3 of GDC 2018.
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Do you have any plans on adding VSTS cloud build for Unity projects? I would like to be able to do CI using simplified workflow which is VSTS Git -> VSTS build. Any chance for that in the near future?