Episode 11: Interview with Adam Tuliper

Join us as we talk with Kalle Hiitola from Next Games to discuss the recent launch of their new mobile game The Walking Dead: No Man's Land. We'll hear about how the team leveraged Unity and Azure web services.
[01:00] - About Next Games
[01:50] - Development overview of The Walking Dead: No Man's Land
[03:00] - Decision to leverage Azure and Signal R
[05:18] - Challenges with building for scale
[07:42] - Testing Strategy
[09:16] - Anti-Cheat implementation
[13:33] - Tracking game activity aka World Domination Map
[16:38] - Using BizSpark
[18:25] - Lessons Learned
[25:10] - Game Trailer
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Level Up is a show devoted to game development. Each show dives deep into the topics that game devs care about. We would love to hear from you with feedback or suggestions for what you would like to see on the show, or just tell us about the projects you are working on. Write us at LevelUp@microsoft.com
One of the most awaited games in my book. Glad to see they're providing reliability using Azure.
Hyvä Suomi! Ja hyvä Kalle!
Suomalaista sisua! Loistavaa Kalle.
Using Azure is so simple like that
Pls song first 10 sec!