Episode 22: MonoGame

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The Discussion

  • User profile image
    Jules

    MonoGame team are gods, especially when Microsoft dropped all us Indie Game developers with the loss of XNA. But many of us are being seduced by Unity (albeit script based), with Physics engines, and beautiful Terrain maps.

    I would return to Monogame, bottom up game development freedom if it could support great Terrain maps and Physics engines.

  • User profile image
    TomSpilman
  • User profile image
    Jules

    Yeah just like that. Epic stuff.

    OK count me impressed, so I will now look into understanding how to integrate the DigitalRune engine and those Terrains into MonoGame.

    Note I have to say the MonoGame is not selling itself so well on its own documentation/ Tutorial site if its not obvious that (and how) these other beautiful frameworks can be integrated.

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