Episode
MR Speaker Series: Shader Foundations
This Shader Foundations talk will gently introduce shader development to people who have the following questions:
- What is a shader?
- How do I make a shader? (With emphasis on Unity's shader lab syntax.)
- How do I profile & debug shaders?
- What shader considerations do I need to make for mixed reality?
Cameron Micka, Principal Software Developer, Mixed Reality, Microsoft.
Cameron is a software engineer who takes pride in empowering developers to achieve their artistic & creative ambitions. Cameron joined Microsoft in 2016 after developing video games for nearly a decade at LucasArts Entertainment, Fun Bits Interactive, and his own startup. At Microsoft Cameron's role is to build tools for mixed reality developers and support the developer ecosystem.
This Shader Foundations talk will gently introduce shader development to people who have the following questions:
- What is a shader?
- How do I make a shader? (With emphasis on Unity's shader lab syntax.)
- How do I profile & debug shaders?
- What shader considerations do I need to make for mixed reality?
Cameron Micka, Principal Software Developer, Mixed Reality, Microsoft.
Cameron is a software engineer who takes pride in empowering developers to achieve their artistic & creative ambitions. Cameron joined Microsoft in 2016 after developing video games for nearly a decade at LucasArts Entertainment, Fun Bits Interactive, and his own startup. At Microsoft Cameron's role is to build tools for mixed reality developers and support the developer ecosystem.
Have feedback? Submit an issue here.