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Did you ever want to write a game with Silverlight for Windows Phone 7? Ryan Plemons, Sr Developer with Terralever, shares his journey in optimizing the Silverlight based Zero Gravity game to work on Windows Phone 7. Ryan shares how he built the application using Isolated Storage, how he applied tombstoning, and many other topics on how he and his colleagues created the app. Ryan also shares some tips on how he improved performance for the application as he shows the simple code changes he made to make some big improvements.
The code is free, the game is free ... don't miss this one!
- John's blog and on Twitter (@john_papa)
- Ryan's blog and on Twitter (@ryanplemons)
- Link to the Zero Gravity game
- Source code
- Post describing what was involved in transitioning to WP7
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