GDC 2010: XNA Game Studio 4.0

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The Discussion

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    finches

    Does this mean the hardware requirements for WM7 are more powerful than Zune HD?

  • User profile image
    MadLibrarian

    that halo demo in the back looks sweet!

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    aL_

    so what kind of feature set in trems of 3d does xna4 have? shaders? (what level), compute shaders even?

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    Michael Klucher

    They aren't actual programmable shaders but configurable effects available through the XNA Framework. We have a few of them available that can be customized through C#.

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    aL_

    ok Smiley dx11 on windows phone had been hot though Smiley maybe for rev2 Smiley

    looking forward to more info at mix

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    Cream​Filling512

    They said there's no HLSL support at launch for Phone, probably at a later release (but nothing official yet).  It ships with some set of fixed-function effects.

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    rhm

    OpenGL ES 2.0 is entirely shader based (like DirectX 10) and supported on the iPhone 3GS. Granted very few programs use it because older versions of the hardware only support the fixed function OpenGL ES 1.1, but still, shader support should be in a new device IMO. Fixed function is so old fashioned.

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    aL_

    ok :/

    it whould seem like the tegra2 chips would support some shaders atleast.. but i dont know really Smiley like rhm said, fixed functions just seems so 2004 Wink

     

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