Using XNA for Developing Windows Phone Games

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When talking about developing applications for the new Windows Phone platform, we usually focus on Silverlight. There is, however, another programming model for developing Windows Phone applications, and that’s XNA—a special programming model based on .NET that is specifically designed for developing games, or other applications that need pixel level access to the screen. Like Silverlight, you can use XNA to develop either phone or desktop applications; unlike Silverlight, however, XNA can also be used for developing games for Xbox360.

At the recent PDC10, Shawn Hargreaves held a seminar on “Things You Need to Know Before Building XNA Games for Windows Phone 7.” In this episode, Shawn give us an introduction about XNA development for the Phone, and hopefully helps you see how you might be able to develop the next blockbuster game on Windows Phone 7.

You can see Shawn’s full PDC10 presentation here:

Shawn also has a blog, which you can access here:

And you can get more news and details about XNA development here:




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The Discussion

  • User profile image

    You can't do the Blood and Gore Game due to the fact it will not pass the Market Place Testing.

    One Big hint to anyone developing for the Phone, make sure to read the Application Requirements Documentation.


    I'm cleaning up this demo:

    So that it actually is something that will pass Marketplace Testing, is it possible to provide the bits when I'm finished as an update to the Exercise?

    My hope that it will benefit Developers that are trying to get games into the Marketplace by being able to see how to handle the Hardware buttons and Requirements that weren't followed during the aforementioned demo

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