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Creating Games with Unity and Visual Studio

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Description

In this episode, Robert is joined by Arturo Nunez, who shows us the seamless integration of Visual Studio and Unity and how this makes you a much more productive game developer. You get the benefits of things like IntelliSense and full debugging support for your scripts, as well as Unity specific features like directly implementing Unity API messages in MonoBehavior scripts and the MonoBehavior wizard for adding method definitions [09:00]

(And for a limited time, you can take advantage of the Unity Pro and Visual Studio Professional Bundle, which includes Visual Studio Pro, Unity Pro, $50 in monthly Azure credits and more.)

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The Discussion

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    postoak

    This is hard to understand. I need something aimed at a beginner. Although Robert Greene asks the right questions, the answers left me wanting a better answer.

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