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In this episode, Robert is joined by JB Evain, who gives us a walkthrough of how you can write and debug your C# based Unity game scripts using Visual Studio. With the Visual Studio Tools for Unity, you get full IntelliSense and the ability to implement MonoBehaviours. You can take advantage of the full Visual Studio debugging environment. And you can also use the Unity Project Explorer to navigate and create your Unity scripts, without having to bounce back and forth between Visual Studio and the Unity IDE.
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