Visual Studio Tools for Unity

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Description

In this episode, Robert is joined by JB Evain, who gives us a walkthrough of how you can write and debug your C# based Unity game scripts using Visual Studio. With the Visual Studio Tools for Unity, you get full IntelliSense and the ability to implement MonoBehaviours. You can take advantage of the full Visual Studio debugging environment. And you can also use the Unity Project Explorer to navigate and create your Unity scripts, without having to bounce back and forth between Visual Studio and the Unity IDE.

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    The Discussion

    • User profile image
      Meme

      Nice! :)

    • User profile image
      Jules

      Great Fun.
      Unity is so overwhelming, lots of free assets, Scripts, Tutorials documentation. Quickly realise need lots of quality fbx development skills. Unfortunately AutoDesk seems hell bent on acquiring all the simple free tools to fbx model generation, so we are left with the Blender monster.

      Nice to script in Visual Studio and C#. The debug support really exciting.

      Also like to see support for MonoGame 3.5

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