CodeChat 063 - Eric Ang from Dolby

Bryce works at Microsoft in the Xbox division as a designer. He specializes in inclusive design in the world of gaming.
You'll learn a lot about the general definition of disability and the options that game developers have for facilitating software use for everyone.
One of the interesting things that I learned from Bryce during this chat is that in the gaming work, we purposely build barriers (enemies, challenges, etc.), while simultaneously we're trying to remove accessibility barriers.
If you are a game designer, I think you'll learn something here. I hope so.
05:18 FTW :)
The wheelchair vs. stairs example was a great learning experience and shift in perspective. Thank You for the episode.
I've been playing PC Games since 1993. I am a C5 C6 Quadriplegic who has No functional Motor function in any of My Fingers on either Hand making Using A PC Mouse and Ability to Click Mouse Buttons impossible. So, I rigged A PC Optical Mouse to work for me without the need or Use of any of My Fingers to Click Mouse Buttons. Well enough to play BF4 Multiplayer and any game I want to. Please design A PC Mouse for Physically Challenged Gamers such as myself who does not have Use of his/her Fingers who can't Operate A Gaming Controller.
3 days ago, UsmanUrRehmanAhmed wrote
The wheelchair vs. stairs example was a great learning experience and shift in perspective. Thank You for the episode.
I totally agree. This statement got me thinking a lot about how I design things and if I've inadvertently put in barriers into my products. I'm affected by the color blindness issue, but with yellow and some shades of green. I can't tell them apart even if they are placed next to each other. Inclusive design is something I never knew about but is very important.