Inventory and Store System - Part 5.1 (Finishing the Inventory & Buying Equipment)

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Description

In this episode, we are going to create the player's inventory by tying together many of the concepts that we've learned. To start, we'll talk more in depth about the event system as we add interactivity to the UI. From there, we'll use scriptable objects to define the backend data structure for our player's inventory. We'll wrap up by displaying the correct amount of bag slots on the UI. 

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