Basics of Unity

In this episode we will add point and click style movement to our character using Unity's Navigation System. More specifically, we will go over baking a navigation mesh, setting up the NavMeshAgent and writing code to make our character move to a position when the user clicks on the ground. This video will also introduce the concept of Raycasting.
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hi
Wow, this helped me a lot :))
I think you will never understand that .net developers HATE unity.